The Rebuilding of Bingo Battle
- Aldrige T.
- Jul 5, 2024
- 1 min read
While building Bingo Battle in UEFN, I came across a few problems when it comes to both design and software. In terms of design. It was fairly limiting what I can create for tasks. Compared to something like Minecraft, it is impossible to detect stats like running, jumping, swimming or even gliding. Also visiting certain structures or NPCs is entirely determined by the person who memorized locations of them which isn't fun for first-time players.
Next, are the software problems. UEFN's water system and landscape system are actually two separate systems. The terrain and roads use a sculpt tool and splines respectively, in order to fully create it. Also, the pre-made terrain dynamic textures can only do 5 textures: snow, asphalt, dirt, grass, and gravel. Not nearly enough textures for a constantly changing map. Don't get me started on how buggy the water is. Sometimes the swim box works, sometimes it doesn't. Sometimes water textures seep through the walls of the terrain. It was a nightmare to fix.
So I decided to backpedal. Remove the entirety of the island and start from scratch. I am building what I think is much easier to design and iterate upon. Introducing: The Battle Bingo Mall!

It's still in gray box form, but the layout should be standard mall stuff. 2 floors, large central hubs, stores lining the corridors. I also got to add food court and labels to important structures. This does set me back like a few weeks but the whole game should be done by August I think.
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